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Old Feb 04, 2007, 07:35 PM // 19:35   #1
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Exclamation Rate My Build!

[skill]Mark of Instability[/skill]
[skill]Burst of Aggression[/skill] OR [skill]Flurry[/skill]
[skill]Black Lotus Strike[/skill]
[skill]Twisting Fangs[/skill]
[skill]Falling Spider[/skill]
[skill]Death Blossom[/skill]
[skill]Assassin's Promise[/skill]
[skill]Resurrection Signet[/skill]

Assassin/Warrior

Dagger Mastery - 10,+3,+1
Critical Strikes - 12,+1
Deadly Arts - 8,+1

zealous daggers of fortitude

nightstalker's set for armor

sup vigor, sup dagg mast, min deadly, min crits, attunement

use skills in order 1234567, or use 7 beforehand if target is about to die.

***PvE Build***

what do you think?

Last edited by Xeones The Great; Feb 04, 2007 at 10:02 PM // 22:02..
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Old Feb 04, 2007, 08:11 PM // 20:11   #2
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Flurry, since you're not planning on using autoattacks.
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Old Feb 04, 2007, 08:23 PM // 20:23   #3
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that would be OK if flurry doesnt effect attack skills, which it does. thx for nothing.

Last edited by Xeones The Great; Feb 04, 2007 at 08:27 PM // 20:27..
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Old Feb 04, 2007, 08:29 PM // 20:29   #4
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Bonus damage effects from attack skills are unaffected by Flurry's damage reduction.

from Guildwiki...
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Old Feb 04, 2007, 08:36 PM // 20:36   #5
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Um, no it doesn't. It doesn' affect the +xx damage.
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Old Feb 04, 2007, 08:59 PM // 20:59   #6
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ah, yes, but it does effect the damage BEFORE the bonus, so it still lowers the damage. like say i hit 20 +27 from twisting fangs. w/o flurry=47. w/flurry=42. get it?
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Old Feb 04, 2007, 09:12 PM // 21:12   #7
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Quote:
Originally Posted by Xeones The Great
ah, yes, but it does effect the damage BEFORE the bonus, so it still lowers the damage. like say i hit 20 +27 from twisting fangs. w/o flurry=47. w/flurry=42. get it?
yes, everyone here understands that. with the small base dmg of daggers (7-17) and the lack of auto attacking with an assassin, the dmg reduction is negligible, both during the spike and over time. usually 2-4 dmg per strike. because of this, flurry makes a viable assassin IAS. less cool down than BoA, less danger/doesnt use a cancel stance like frenzy. its a matter of preference, which is what you asked for (other peoples opinions).

if 2-4 dmg is enough to cause your spike to fail, you need a better spike. doing 600 dmg is just as good as doing 605 dmg.
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Old Feb 04, 2007, 09:14 PM // 21:14   #8
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Twisting Fangs isn't affected by flurry.

Flurry only affects your DPS when you're not using a combo/armor ignoring dmg skill, base dagger attack 7-17, 25%, you'll be doing less 2-3dmg from attacks, but go ahead and use Frenzy, reminds me of that screenshot of a IW mesmer using Frenzy instead of Flurry I saw once.
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Old Feb 04, 2007, 09:26 PM // 21:26   #9
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Quote:
Originally Posted by ss1986v2
yes, everyone here understands that. with the small base dmg of daggers (7-17) and the lack of auto attacking with an assassin, the dmg reduction is negligible, both during the spike and over time. usually 2-4 dmg per strike. because of this, flurry makes a viable assassin IAS. less cool down than BoA, less danger/doesnt use a cancel stance like frenzy. its a matter of preference, which is what you asked for (other peoples opinions).

if 2-4 dmg is enough to cause your spike to fail, you need a better spike. doing 600 dmg is just as good as doing 605 dmg.
ok, first off, my spike is 4 skills long. with critical strikes at 12 AND dagger mastery at 14, im not gonna be hitting single digits. so, say i hit 20 base. that takes 5 damage off per attack, am i correct? 4x5=20. 600 dmg isnt just as good as 620 dmg. so lets look at it this way:

flurry - less dmg to target
frenzy - risk of double dmg, needs a cancel stance
BoA - amazingly perfect, bad recharge, can be offset w/ sin's promise

im stuck between BoA and flurry. thx 4 suggestions. and also can u actually Rate My Build?

Last edited by Xeones The Great; Feb 04, 2007 at 09:34 PM // 21:34..
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Old Feb 04, 2007, 09:44 PM // 21:44   #10
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Oi. BoA indeed. I somehow thought you were MS DB'ing.

*edit* I haven't seen anyone ever rate buils lately. We usually just criticise&improve.
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Old Feb 04, 2007, 09:48 PM // 21:48   #11
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With Assassin's promise, just take Burst of Aggresion, it's teh IAS.
I would reduce critical strikes a little, and raise dagger mastery, as you won't get the 13 critical strikes break point in this kind of build.

It looks ok, I usually take a shadow step and black spider instead of Mark of instability and fallin spider, but I guess having a second hex to cover Promise is a good thing.
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Old Feb 04, 2007, 10:03 PM // 22:03   #12
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thx, fixed that, anymore?
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Old Feb 04, 2007, 10:23 PM // 22:23   #13
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Quote:
Originally Posted by Xeones The Great
also can u actually Rate My Build?
Hmm.. well if you are gunna be short with us about it.
I PERSONALLY think the build is crap. out of 10 I give it a 2. You basically copied the BoA sin and put Assassins Promise, Mark of Instablity (which you dont need if you have assassins promise) and Death Blossom cause it IS PvE.

Something better?
Assassins Promise [E]
Shadow Walk
Rush or Dash
BLS
BSS
TF
BOS (if your so inclined) or HotO
Rez

In PvE this combo should take 4ish seconds Starting from casting Assassins Promise. Compared to casting Assassins, then Mark (2 seconds..) Then BoA+ Combo

Last edited by Crazyvietguy; Feb 04, 2007 at 10:38 PM // 22:38..
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Old Feb 04, 2007, 10:58 PM // 22:58   #14
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do you mean in this order??

Shadow Walk
Assassin's Promise
Black Lotus Strike
Twisting Fangs
Black Spider Strike
Death Blossom (owns in PvE)
Dash
Rez Sig

i like my build better becuz why the hell would i need to shadow step out if im in PvE with monks and 75 armor? so pointless. By the way, you took this build from guildwiki, and its for PvP. i believe my build is better-suited for PvE. AND mine has knockdown AND IAS. also, i need mark of instability for knockdown and becuz i only have 9 deadly arts, so promise wont last long enough. death blossom for the AoE damage.

Last edited by Xeones The Great; Feb 04, 2007 at 11:02 PM // 23:02..
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Old Feb 04, 2007, 11:05 PM // 23:05   #15
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A critical hit with 15^50 daggers on a level 20 60AL target will deal 31 damage.
Using Flurry would make it 23 damage if you'd score a critical hit. only 8 damage difference, considering it's actually a critical hit. So when not getting a crit hit, the damage 'loss' will even be smaller.

In PvE, you'll presumably have a nuker in the background, who will probably deal enough damage to kill off the monster to let your assassin's promise have its effect.
I tend to have my target dying/dead before I can even use the third or fourth skill in my chain, exceptions being the Realm of Torment/Domain of Anguish/any high-level area.
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Old Feb 04, 2007, 11:15 PM // 23:15   #16
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ok then how bout this?

dagger mastery-10,3,1
crit strikes-8,1
deadly arts-12,1

assassin's promise
BoA
BLS
TF
BSS
DB
signet of toxic shock
rez sig

how is it now?
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Old Feb 05, 2007, 08:34 PM // 20:34   #17
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Quote:
Originally Posted by Xeones The Great
ok then how bout this?

dagger mastery-10,3,1
crit strikes-8,1
deadly arts-12,1

assassin's promise
BoA
BLS
TF
BSS
DB
signet of toxic shock
rez sig

how is it now?
Pretty solid, maybe a tele out/runaway instead of sig of TS? (Depending on where your playing, in cantha, it is crucial to teleport out of battle)

Last edited by Crazyvietguy; Feb 05, 2007 at 08:36 PM // 20:36..
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